Our website uses cookies to enhance your browsing experience.
Accept
to the top
close form

Fill out the form in 2 simple steps below:

Your contact information:

Step 1
Congratulations! This is your promo code!

Desired license type:

Step 2
Team license
Enterprise license
** By clicking this button you agree to our Privacy Policy statement
close form
Request our prices
New License
License Renewal
--Select currency--
USD
EUR
* By clicking this button you agree to our Privacy Policy statement

close form
Free PVS‑Studio license for Microsoft MVP specialists
* By clicking this button you agree to our Privacy Policy statement

close form
To get the licence for your open-source project, please fill out this form
* By clicking this button you agree to our Privacy Policy statement

close form
I am interested to try it on the platforms:
* By clicking this button you agree to our Privacy Policy statement

close form
check circle
Message submitted.

Your message has been sent. We will email you at


If you haven't received our response, please do the following:
check your Spam/Junk folder and click the "Not Spam" button for our message.
This way, you won't miss messages from our team in the future.

>
>
Anton Tretyakov

Posts: Anton Tretyakov

Jan 26 2024
Off we go! Digging into the game engine of War Thunder and interviewing its devs
Anton Tretyakov
As Yuri Gagarin once said, "In the future, we will fly, we will fly a lot". To some extent, Gaijin's Dagor Engine makes these flights possible. Let's get a glimpse of the engine's innards and...
...
Nov 17 2023
Games! How they write code for SDL (+ interview with the creator)
Anton Tretyakov
Jack London once said, "You can't wait for inspiration. You have to go after it with a club". When it comes to game development, the SDL project may well be such a club. How is it made...
...
Subscribe to the newsletter
Want to receive a monthly digest of the most interesting articles and news? Subscribe!
* By clicking this button you agree to our Privacy Policy statement
Sep 01 2023
Oh my C! How they wrote code back in the Quake days
Anton Tretyakov
In the words of Mr. John Carmack, "Focus is a matter of deciding what things you're not going to do". Taking inspiration from this quote, let's not waste any time and delve into analyzing the code...
...
View more Pagination arrow previous
Showing: - of 3